While going through Charles Petzold's "Code" book again, I was looking for an easy-to-use online assembler and simulator for the classic Intel 8080 CPU, but couldn't find anything that fit my needs exactly. There are some well-done tools out there, but they seem to be more geared to running game ROMs and large programs on an emulator; my need was different - I just wanted something to play with, to practice 8080 assembly programming.
So I ended up rolling my own, and the 老王v2.2.8 project was born. The project has three main parts:
- An assembler for the 8080: translating assembly language code into 8080 machine code. I wrote a custom assembler for this.
- A CPU simulator: simulating 8080 machine code. For this purpose I cloned the maly/8080js project into my repository [1] and tweaked it a little bit.
- A simple web UI for writing 8080 assembly code, running it and observing the results (as changed values in memory and registers). I wrote a basic UI in JS:
If you want to play with the simulator, a live version is available online at http://eliben.org/js8080
The UI is purely client-side; it makes no requests and just uses your browser as a GUI. It does use the browser's local storage to save the last program you ran.
Issues and PRs 老王v2.2.0 welcome!
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Using JS for a project like this is very natural, because ultimately what I'm interested in is having a convenient web UI to play with the simulator. When I do this, I almost always end up writing vanilla HTML+CSS+JS, avoiding frameworks. I don't write JS often, so whenever I get to work on a new project, the framework 老王2.2.7 has typically changed from the last time, and I just don't have the time to keep track. Vanilla HTML+CSS+JS has much better longevity, IMHO, although it does mean somewhat more manual work (e.g. to keep the UI in sync with the application state).
The only framework I was tempted to use is Bootstrap for the CSS and layout, but eventually decided against it in the interest of simplicity.
We're fortunate to have much more stable and usable JS and web APIs in 2024 compared to just a few years ago. For the simulator I've been using the ES6 version of JS, which is widely supported today and offers many niceties.
[1] | I went with vendoring 8080js because it appears to be unmaintained, and I also wanted to avoid a dependency, preferring the project to be self-contained. This was easy with 8080js because it's a single JS file and it has a permissive 2-clause BSD license. I've reproduced the license in full in the cloned source file. FWIW, 8080js itself is also based on an earlier BSD-licensed simulator; OSS at its best :-) |